Other C++20 Enhancements
In C++20, several enhancements were made to the constexpr
feature, including the ability to modify members of a union and the inclusion of certain language constructs like dynamic_cast
, typeid
, and inlined assembly within constexpr
functions.
Modifying members of a union in constexpr
In earlier versions of C++, modifying a member of a union within a constexpr
context was not allowed. However, starting from C++20, it became possible. Here's an example that demonstrates this:
#include <iostream>
union MyUnion {
int i;
float f;
};
constexpr int modifyUnionMember(int value) {
MyUnion u;
u.i = value;
return u.f; // Modify the float member
}
int main() {
constexpr int modifiedValue = modifyUnionMember(42);
std::cout << "Modified value: " << modifiedValue << std::endl;
return 0;
}
dynamic_cast
and typeid
within constexpr
C++20 also introduced the ability to use dynamic_cast
and typeid
operators within constexpr
functions. This allows for dynamic type checks and type information retrieval during compile-time evaluation. Here's an example:
#include <iostream>
#include <typeinfo>
struct Base {
virtual ~Base() {}
};
struct Derived : Base {};
constexpr bool isDerivedFromBase(const Base* obj) {
return dynamic_cast<const Derived*>(obj) != nullptr;
}
constexpr const std::type_info& getTypeInfo(const Base* obj) {
return typeid(*obj);
}
int main() {
constexpr Base* basePtr = new Derived();
constexpr bool isDerived = isDerivedFromBase(basePtr);
constexpr const std::type_info& typeInfo = getTypeInfo(basePtr);
std::cout << "Is Derived from Base? " << isDerived << std::endl;
std::cout << "Type info: " << typeInfo.name() << std::endl;
delete basePtr;
return 0;
}
Inlined assembly within constexpr
C++20 also allows the use of inlined assembly within constexpr
functions, enabling low-level operations during compile-time evaluation. Here's an example:
#include <iostream>
constexpr int addNumbersInlineAssembly(int a, int b) {
int result;
asm("add %[a], %[b];"
: [result] "=r" (result)
: [a] "r" (a), [b] "r" (b)
);
return result;
}
int main() {
constexpr int sum = addNumbersInlineAssembly(10, 20);
std::cout << "Sum: " << sum << std::